Year End Favorites

Originally posted on Truth & Robots on 12/19/09

I always love the end of December when lists pop up for the best this or that of the year. The top ten albums, movies and books are fairly common. Even the more gift focused lists such as Gifts for User Experience Geeks and 10 Things UX Geeks Want for Christmas are pretty exciting. Over the last few years I’ve seen more and more lists popping up for web and mobile based favorites. I figured it would be fun to put a list together of my favorite interactive experiences for the year so here they are:

Pete Barry’s Top Ten Interactive Experiences of 2009.

10. Google Wave
I imagine that Google Wave will be the death of meetings. It allows a team to collaborate in ways that will definitely improve efficiency and clarity in communication.
9. Fly
It may seem selfish to claim Fly as a favorite but I actually keep it bookmarked on my phone and check it quite often. Fly works great in the browser and on the iPhone.
8. Logitech Harmony Remote
I have one button for each activity that I do. Each of these sets up all devices properly. I set it up by plugging it in to the computer and telling it what my devices were. Simple.
7. The Facebook Bar
Lots of people love Facebook. I have a more specific favorite. The bar at the bottom of the window that displays applications, chat and notifications. It hugs the browser. Beautiful.
6. Tweetdeck
There are a lot of Twitter clients out there. I keep coming back to Tweetdeck and they keep making it better.
5. Google Reader
Everything I learned this year I learned from Google Reader. Well, almost everything.
4. Lazyfeed
If you don’t have time for Google Reader then you should take a look at Lazyfeed. They’ve made some recent upgrade and I love it.
3. Amazon Universal Wish List
Amazon has made their wishlist even better by allowing me to add things from other places online. That’s right, they make it easy for people to but things from their competition.
2. Evernote for the iPhone
It has been said that my writing looks like that of a serial killer or a chicken prone to seizures. Evernote lets me to take a photo of my whiteboard and translates accurately.
1. The Ubiquitous Internet
It seems that everything is connecting. Logging in to one site with another site’s account, mashups and aggregators, microformats and plug-ins. It’s getting pretty cool.

The Death of Sign In

Originally posted on Truth & Robots on 11/25/09.

I am so excited to hear that Mozilla is working on incorporating user identity into the Firefox browser. This has been a passion of mine for a couple years now and I feel like a huge weight is being lifted off of my shoulders. Designing experiences where registration and sign-in are necessary online has been a thorn in the side of user experience for years. Having to sign-in to every site that you visit is a royal pain in the you know what. Allowing users to sign-in to the browser will make for better experiences across the web. So, get out your pom poms and cheer with me. The death of the sign-in is just over the horizon. You can read more about this on Aza Raskin’s blog.

The Value of an Experience

Originally posted on Truth & Robots on 9/18/09

I recently experienced something rare. My iMac wouldn’t work. It’s not that I haven’t seen my fair share of computer problems over the years but I’d never had an experience quite like this. I did a little research on the problem and it seemed as though I was going to need some help. I visited Apple’s support page and found that I could make a reservation for the Genius Bar. I made an appointment for the following morning at a local Apple store.

If you’ve never been inside an Apple store, you really should check one out sometime. It’s quite an experience. As I sat at the Genius Bar while a Genius looked at my machine I noticed that there was no checkout area. The store seemed to be separated into two sections. The first section was all products, the second section was empty tables and the Genius Bar. Sitting at the tables were Apple employees and customers. The tables were not covered in products due to being reserved for one-on-one lessons. It seemed like one-on-one lessons were a big hit because while I was there they were always occupied. Apple had clearly identified themselves as a business centered on products as well as services. Each of the Apple employees roaming the store had a handheld computer sticking out of their back pocket. It turned out that these small devices were used to sell people whatever they were buying. They were able to swipe a credit card and e-mail a receipt from anywhere in the store, thus, no need for a checkout area.

After an hour or so my computer was fixed. I bought the new operating system, which had recently been released for $29, and installed it right at the Genius Bar. The Genius who helped me made sure everything was working properly before I left the store. When I met my wife outside of the store she asked, “How much did all that just cost?” I replied, “I bought the new operating system for $29.” She was surprised that all of the help I had received hadn’t cost a thing. What was Apple thinking? How were they going to make any money if they weren’t going to charge me for the great help I had received? How could they afford to have empty tables taking up half of their retail space? I think they may be on to something. What made this experience rare was that I had started off worried about my broken iMac and moved to feeling as though I was in debt to Apple for the excellent experience they had given me. I liked being in their store. I didn’t mind waiting while my computer was inspected or while the new operating system was installed. I sat patiently, in awe of what a great experience they were providing. The lack of a checkout area made it seem as though there was no rush to make a purchase. People were lingering around the store playing with all the gadgets and observing the services being provided. Apple was creating customers just by providing an excellent experience. When a company goes the extra mile to create excellent products, which they provide excellent service for, all within an excellent experience I have to step back and let my jaw drop. For any company to create a great product is a challenge in this day and age. Keeping the customer happy about that product is growing more and more important. Customers can share their opinions about a product easily with millions of others using social media. The same goes for services.

The value of a product can easily be determined based on supply and demand, production costs and the perceived value given by the consumer. Identifying the value of the experience that surrounds a product is not as easy. Can you identify the difference between a great experience with a brand and an average experience with a brand? Identifying bad experiences is easy, and great experiences seem few and far between. The average experience is what many people get but I’m sure no brand strives for. Where are the lines that separate the bad from the average and the average from the great? I know that there is a lot of value in the experience I had with Apple. Experiencing their store, the quality of service they provide and their products has brought me to a level that I think all businesses want to bring their customers to. I’m grateful. I have moved beyond being simply a customer. I’m a fan. The experience that Apple provides me has caused me to cross the threshold of gratitude. I now feel that I owe Apple for these great experiences they’ve given me. I want to give them my business because they’ve proven that they deserve it.

In creating experiences, I strive to push the experience to the level where the people who take part in an experience cross that threshold. I strive to bring brands to the customer through great experiences. I act as an advocate for the people who take part in the experiences that our clients provide. I have seen business goals that are not aligned with customer goals cause experiences to never even get off the ground. I’ve seen simple experiences that did little to fulfill business goals, provide great value for the customer. I believe that great experiences are the fastest method to drive customers across the threshold of gratitude. While products and services may be a staple of society, experiences are becoming more and more important. I love working with companies that can accept that the experience of shopping for a product can be just as important as how well the product works. Businesses that provide great experiences will gain long-term customers. Apple and I are the proof.

Designing for Mobile

Originally posted on Truth & Robots on 7/18/09

Designing experiences for people sitting at their computer is no longer acceptable. As mobile has become a common method of accessing information it can no longer be assumed that people are accessing these experiences from their offices. The trend in the late 1990s of companies building websites as an alternate type of brochure is something to look back and laugh at. Especially when considering the capabilities of the interactive experiences available today. Even though many are laughing I see the resurrection of the trend today as mobile experiences become more prevalent. It seems that many web experiences are being duplicated for mobile devices. Should we assume that the expectations of the people visiting these mobile experiences are the same as when they are sitting at their desks? No. Of course not. Mobile experiences need to make a few educated assumptions about the reason someone would access the experience while away from their desk. These assumptions can allow for certain information to be pushed to the front whereas it might not be up front on a desktop based experience. Visiting the website for a chain of movie theaters can provide me with plenty of information. If I visit the site from my phone I think it would be fair to assume that I am likely most interested in locations and show times. It might also be valuable to display information based on my current location. Displaying the same marketing messages as are on the desktop site only frustrates me.
This brings to mind the complexities of designing for mobile. I think that designing for mobile is just the beginning. With the growth of the netbook market, the variety of mobile devices which can access the internet as well as the smart phones which offer mobile applications, the number of platforms available for interactive experiences are growing exponentially. The methods of interaction are only complicating the issue. Consider that touch interfaces, gestural navigation and motion detection are just the beginning. Creating experiences which are location aware, time aware and add in any type of social context and suddenly there is a lot to consider when creating these experiences. Designing for context is the real challenge. Meeting the needs of people where and when they are and meeting the needs of the device will become the new standard for interaction requirements.

The Truth About T-shirts

Originally posted on Truth & Robots on 7/9/09

I love T-shirts. I have a large collection of different T-shirts. I’ve got T-shirts from rock concerts, trade shows, movies and more. I’ve got funny T-shirts, smart T-shirts and ridiculous T-shirts. I also have my favorites. What makes them my favorites isn’t necessarily what’s displayed on the front or back of the T-shirt as much as how people react when they see me wearing those favorite T-shirts. I love when a friend stops in their tracks and bends over laughing at my T-shirt. I love when a stranger goes out of their way to point at my vintage concert T-shirt and say, “I was at that show! That was an awesome show!”

If I were to say that I love my “Three Wolf Moon” T-shirt to a friend or colleague, how much value is there in that statement? By considering that statement as truth, I believe that it holds great value. People who respect my opinion might take the statement as truth and may consider getting a “Three Wolf Moon” T-shirt for themselves. A true statement believed, or truth, holds a specific value in the minds of the people receiving the statement. The idea that has sparked my interest lately is the idea of different values for different truths. Imagine if a friend saw my “Three Wolf Moon” shirt and told me that they loved it. I might consider that statement as truth and thus that truth would hold some value. Comparing these truths, I wonder which one holds more value: my stating that I love the shirt, or a friend’s statement that they loved it. The interesting answer, I believe, is dependent on the audience.

If the audience is receiving the direct statement from me that, “I love my Three Wolf Moon shirt,” they may wonder whether there is some ulterior motive. They may question whether I’m being paid to promote the T-shirt. If I receive the message from a friend that they “love my shirt,” I may believe that they have some ulterior motives as well. To obtain an absolute truth, it can’t be a directed truth, it needs to be an indirect truth. For example, if someone were to overhear a friend telling me that they love my T-shirt I believe that it would hold more value. Therefore, a direct truth holds less value than an indirect truth, or second hand truth.

The idea of second hand truths holding more value has me thinking about the marketing messages I experience every day. If second hand truths hold more value, is there a way to capitalize on them? I’ve never seen an advertisement for my “Three Wolf Moon” T-shirt. No one ever told me that they loved theirs and that I should get one. I found out about it as a second hand truth. That made me really want it.

The popularity of social media has given second hand truths a massive stage. When a statement is made online, social media can make that statement spread fast and far. The original statement may be viewed as a truth and hold some value. When that truth becomes a second hand truth it will spread faster and farther. A demonstration of this phenomenon can be seen by simply searching for my “Three Wolf Moon” T-shirt.

I’ve been working to find as many ways as possible to harness the power of second hand truths for marketing purposes. I believe they may hold greater value in micro-cultures than in mass markets.  I’m looking forward to implementing and testing the validity of the methods with current and future Modern Climate clients.

The Future of Advertising

Having attended a few of the “Conversations about the future of advertising” events I’ve had the chance to really question what the future of advertising will be. While the speakers at these events have been inspiring and unique in their perspectives, I can’t help but try to imagine a not to distant future where advertising is nothing like it has ever been. With the growth of “real time web” I see an opportunity for a fresh take on digital persuasion. The current trend seems to be social media. Convincing ourselves that if we “get people talking” about brands or products does not take into account the context of the conversations which mention them. I can imagine a future where the “realtime web” allows type of contextual advertising. If you take a look at Friendfeed and watch the web in action you can see how responding to an individual, “in the moment”, makes sense. For example, if I were to favorite a video showing a new Camero or bookmark a blog on muscle cars it would be quite easy for someone at Chevy to comment on my activities as soon as they appear.There are lots of people monitoring Twitter for mentions of their brand or product. They reply when they can improve a better customer service experience. I’ve heard people say that they can’t talk to everyone who mentions a brand or product. This is why I think that the future of advertising is less about the company connecting with customers about the product and more about people connecting about products.

Imagine this scenario: I favorite a video showing the new Camero on Youtube. I click a link in the comments which leads me to a blog about modern muscle cars. I like what I see so I bookmark the blog. Both of these activities would show up in my Friendfeed. Meanwhile, Louis Gray sees my activity come across his stream and, assuming he were a Camero and modern muscle car aficionado, he comments on the stream that the Camero is a great car and that he highly recommends it. He goes one step further and adds a link to his preferred dealer. This activity from Louis is advertising and if Chevy had a budget to reward people for doing such advertising, it would be in the interest of anyone who loves Chevy products or services to tell their friends about Chevy. It is likely that they would mention Chevy in conversation anyway, so why not reward people for doing so.

Taking this idea one step further, I think it would be pretty cool if there were some sort of consortium of companies which worked together to reward people for advertising for them. Just like a “Made in the USA” tag on certain clothing these products could be identified as being part of the consortium. This way anyone who joins up can be rewarded for advertising a variety of products. They can be rewarded through this “Consortium of Real Time Advertising” and everyone wins. If I got a nickel for every person I told to buy a Mac I’d be driving a new Camero.

Is that really necessary?

I’ve been meaning to get this idea out of my head for a while. I imagine a future where the Interwebs have no forms. No need to ask so much of people in order to give them what they want. I think we can start towards that dream by eliminating unnecessary questions. I’ve grown tired of the business first mentality which leaves us all filling out forms in order to obtain information or entertainment worth less than the value of the information we provide. I’m excited to hear that more and more e-commerce sites are utilizing anonymous check out. I recall being asked if I could add a phone field to my wireframes for a registration page. When I asked why it was necessary I was told that the phone number could then be given to the telemarketing department. I remember this putting a sick taste in my mouth. When creating forms I like to ask why for each field that I’m adding. I’ve found myself asking again and again, “Is that really necessary?”

Consider the amount of information asked of you when you register to use a website or web application. Can you imagine using the site without handing over your details? If so, then why is it that you were forced to enter your standard information? Is it just common place? Has the form become nothing more than an expected element of an interactive experience? I’m tired of filling out forms to register with a site which I’m exploring just to find that I don’t like it and won’t likely visit again. I often don’t get anything out of registering. If using or choosing to not use a site requires that I register that seems a bit ridiculous. If the business of a site was to sell nuts they should have no need to ask me anything unless I choose to order some nuts. Then it is expected that my payment, billing and shipping information would be needed. If I wanted to add some nuts to a wish-list and return at a different time to purchase them I can understand that the system would need a way to remember me. All that should be needed is a user name and password. Upon returning to the site I could sign in to retrieve my wish-list. Why should I need to share my address or grandmother’s first pet’s name to add a few nuts to a wish-list?

So, I’m calling for change. I’ll do my best to make sure that the projects I’m involved in ask only what is necessary when necessary. I hope that others in my profession can also convince their colleagues that if they are not in the business of gathering personal data, they should not collect personal data. Someday we may get to a place where there are no forms but until then I can only hope that the questions asked are relevant to the moment and, of course, necessary.

For this post I wanted to create a sarcastic example of a ridiculous form. I figured I’d try and use one of the many online drawing tools. I quickly came across Gliffy a web based Visio of sorts. Right on the home page there’s a huge button which screams, “Try it now FREE.” I assume that this means I can create my funny little image quickly and be done with it. BUZZ!!! Wrong! Upon clicking the button I am taken to this page which tells me, “You are just one click away from signing up for a 30-dayFree Trial Premium Account.” Yep, you guessed it. I’m required to register in order to try it for free. So, if you’re disappointed that there’s no visual to go with this post, blame Gliffy.

Traffic Sucks

I really hate sitting in traffic. It feels like such a time suck. I’m really amazed that with all the advancements in this modern age that traffic is still as bad as it is. The cogs began to turn while I was, of course, sitting in traffic. I imagine that with existing technology we have the capability to eliminate traffic. The hard part will be a requirement for new standards for vehicles and roadways.

I see the solution to traffic starting with networks. We have had networks for years and I think that we are at a point where it is fair to say that we can manage networks. Packets of information are sent around the world every second of every day and this all runs fairly smoothly. The highways I spend so much time sitting on are really just a big network and the vehicles are like information being sent around the network. I expect that all the cars could be identified and located via GPS. If the roadways had a spattering of GPS identification points which could be used as benchmarks the margin of error for vehicle location could be greatly reduced.

If the roadways can be managed by the same software that manages networks then traffic can be managed. I think that most traffic problems don’t come from the roads or the cars but from human error. If the human element can be removed by allowing software to manage the roads as well as the vehicles then traffic would cease to exist. Imagine if, like the change to digital television, the government required car manufacturers to include these features. Imagine if the DOT could manage the network. Imagine no more traffic. I know I’m dreaming but am I crazy?

SXSW – a recap

I went to SXSW with Keith Wolf, Chief Creative Officer of Wolfmotell. We flew from Minneapolis to Austin on Thursday afternoon and after checking in to the hotel went out for dinner at a fantastic italian place called Vespaio. I ate Carpaccio, which I had never had before, and it was fantastic. I also ate a scallop risotto which was so good that I ate the whole thing. Risotto is usually so heavy that I can never finish it.

Friday was mostly an introduction to SXSW. I wandered the convention center exploring booths and demonstrations and did a bit of people watching. I caught Brian Brushwood who gave a talk or more of a show on social engineering. Brian is a fantastic magician and a great entertainer. Friday night was dinner at the iron cactus and then a bit of bar hopping. After enjoying some bacon wrapped shrimp and a couple margaritas I checked Twitter to see if anything was going on. It turned out that Kevin Rose and Gary Vannerchuk were hanging out at a bar called the Chuggin Monkey. I figured if they were there then that’s where the party was. We joined them on the 2nd floor for an hour or so while the place went from a dozen people to a line at the door. I got a chance to run my idea for the future of the UnSummit by each of them and got great responses. I wanted to run it by people who actually give talks and start great conversations. Kevin said that he thought it was a great idea but that no one would want to go to Minneapolis and a lot of tech people are in San Fransisco. He suggested that it would do better there. Gary had a similar opinion but much more, “Gary-esque.” He seemed to like the idea but believed that speakers wouldn’t show up unless they were paid. Once the place began to fill up we moved on down the road to hit a few more bars.
The following day was a full day of talks. I attended talks on branding, microformats, gestural UI and QR codes. I also got to hear the CEO of Zappos talk about his company and how important the culture is. By the end of the day my brain hurt. I got to check out the video game trade show where they had guitar hero in 3D, which was pretty cool. We ate that night at a creole place called the boiling pot where they “bib” you and pour the food out onto the table where you eat it all with your hands. We had craw fish, crab, shrimp and sausage. The food was really tasty and a pain in the ass to eat. We then went to the official SXSWi party which was really crowded and really far away. Getting there wore us out, or maybe it was the previous night. Anyway it was an early night.
Sunday was another full day of talks which started off with the best panel I’ve ever seen. The panel was supposed to be about spec work and whether it’s evil or not. The panel ended up being a cage match between one of the founders of Crowdspring and one of the founders of Threadless. Another cage match was going on between David Carson and the audience. It was awesome. If you can find a recording of it, I would highly recommmend it. Afterwards I talked to Jeremiah Owyang and ran the UnSummit idea by him. He also liked the idea but expressed that with travel costs so high it might be difficult to get people to come to Minneapolis. That panel was followed by the best talk of SXSWi, given by Jared Spool, who is brilliant and hilarious. Jared spoke of killing user centered design and also danced to Beyonce. The afternoon had a keynote interview with the Nate Silver which was all about data and the power of data. Before heading out for another night of parties we caught Gary talking about crushing it.  That night we hit up a variety of bars where we were lucky enough to catch Bacon Shoe and later ended up at a party where Gary was giving out free wine. I got a glass of $85 Pinot Noir. It was super tasty.

Overall I would say that SXSW was pretty damn awesome. I had a blast and soaked up lots of ideas. The talks were inspiring and informative and I expect they will influence many of my ideas this year.

The Google

I was lucky enough to go to sxswi this year and it was a great time. I will have a full recap soon but first I wanted to share a video where I was able to ask a representative from the UX team at Google, “The Big Question.”